Computing & Internet Digital Video Books
Since the publication of the first edition in 2004, advances in mobile devices, positioning sensors, WiFi fingerprinting, and wireless communications, among others, have paved the way for developing new and advanced location-based services (LBSs). This second edition provides up-to-date information on LBSs, including WiFi fingerprinting, mobile computing, geospatial clouds, geospatial data mining, location privacy, and location-based social networking. It also includes new chapters on application areas such as LBSs for public health, indoor navigation, and advertising. In addition, the chapter on remote sensing has been revised to address advancements.
Learn Massively Important SEO Tactics in 15 Minutes or LessInside this SEO bundle you'll get:THE 15 MINUTE GUIDE TO KEYWORD RESEARCH- Why you should only target BUYER KEYWORDS starting today- The exact number of keyword searches I use for my new affiliate websites- How one simple tweak search can open up thousands of untapped keywords in your arsenal- The top 10 method of finding niches in 5 minutes or less- How to find the best keywords from Amazon- The exact keyword terms to use when you're promoting a product- What are problem keywords and how to search for themTHE 15 MINUTE GUIDE TO YOUTUBE SEO- How a thumbnail can make or break your video success- The 2 things your video thumbnail must have... every single time.- Some examples of awesome thumbnails to copy- How to upload your video with SEO in mind- Advance but simple SEO tactics anyone can implement to get faster rankings- How to find keywords that other people work hard to search for... and you can just legally steal it from them!- How to handle video distribution and get backlinks for faster resultsSEO IS COMPLICATED. (for those who don't understand it)But it doesn't have to be that way!Scroll Up and Download Your Copy Now!
Digital Video Concepts, Methods, and Metrics: Quality, Compression, Performance, and Power Trade-off Analysis
Digital Video Concepts, Methods, and Metrics: Quality, Compression, Performance, and Power Trade-off Analysis is a concise reference for professionals in a wide range of applications and vocations. It focuses on giving the reader mastery over the concepts, methods and metrics of digital video coding, so that readers have sufficient understanding to choose and tune coding parameters for optimum results that would suit their particular needs for quality, compression, speed and power.The practical aspects are many: Uploading video to the Internet is only the beginning of a trend where a consumer controls video quality and speed by trading off various other factors. Open source and proprietary applications such as video e-mail, private party content generation, editing and archiving, and cloud asset management would give further control to the end-user.Digital video is frequently compressed and coded for easier storage and transmission. This process involves visual quality loss due to typical data compression techniques and requires use of high performance computing systems. A careful balance between the amount of compression, the visual quality loss and the coding speed is necessary to keep the total system cost down, while delivering a good user experience for various video applications. At the same time, power consumption optimizations are also essential to get the job done on inexpensive consumer platforms.Trade-offs can be made among these factors, and relevant considerations are particularly important in resource-constrained low power devices. To better understand the trade-offs this book discusses a comprehensive set of engineering principles, strategies, methods and metrics. It also exposes readers to approaches on how to differentiate and rank video coding solutions.
Atari’s 1981 arcade hit Tempest was a “tube shooter” built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game’s initial play difficulty (a system Atari dubbed “SkillStep”), a feature that has since became standard for games of all types. Tempest was also one of the most aesthetically impactful games of the twentieth century, lending its crisp, vector aesthetic to many subsequent movies, television shows, and video games. In this book, Ruggill and McAllister enumerate and analyze Tempest’s landmark qualities, exploring the game’s aesthetics, development context, and connections to and impact on video game history and culture. By describing the game in technical, historical, and ludic detail, they unpack the game’s latent and manifest audio-visual iconography and the ideological meanings this iconography evokes.